![]() ![]() I got stuck on a room with two buttons which both seem to just activate some spikes. Especially with how rigid the movement is (which, in itself, isn't a problem), it was really hard to find a safe location to attack from in between projectiles and still have time to move out of the way to dodge the next attack. The room with 4 Adipose was a massive spike in difficulty. I would have a leadup area to the room that runs parallel to it, so that it takes some time to reach the button, giving the traps time to play out so the player can see them. ![]() After those died down, I tried to go through the narrow passages only to be blindsided by the arrow. ![]() At first, the fire traps happened to be timed with me hitting the button, so I thought they were activated by the button. The room with the fire and arrow traps could have been better telegraphed. (In one room, it hit me with it's projectile as soon as I entered the room, and in another, the enemy itself was right by the door, so I hit it when moving into the room.) Mainly the rooms with the Adipose enemies. There were a number of rooms where I'd immediately get hit by something upon entering the room. I was able to keep running around and fighting at 0 hp. There was no game-over when my character ran out of health. I know this is an early build, so I assume these will be worked out in development, but figured I'd mention them anyway: You've really got the feel of Link to the Past nailed here. ![]()
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